Oil paintings by S

Current/in progress

This piece is one that I am going to start creating contrast

green is phalo

I would like to create what looks like a shadow, but create more saturation, or hue or value... probably saturation with similarities of the other.

it is red mixed with green, and i may have added ult blue. I can check the muddiness of the  top bigger star compared to the tree it crosses, which is just green and red. 

the ground is obviously green and yellow.  It was thin with gamisol making it semi-transparent even with the yellow light.

I made the rest of the background pv-23 mixed with green? and white to make the value similar to the rest. (green and white)

The trees were just red (pv19) - and green

The bottom star is slight red pv19 and more green with slight white

this came out all wrong. the shadows should be flat straight lines, and the colors should be more exact with less white under the trees.

Next to the stars where I added red this is an issue because the sky on the other side doesn't have red and it sticks out. instead I could use colors on both the star and sky, which i only did with green. this might vibrate with the bottom left.

The more I look at this the more I think the light blue worked only. That said, im not sure about the closeness.

Every issue I had has been either repaired or learned from.

By  creating multiple layers of paint that had the same mixtures of colors or similar ones, I am abloe to make the part painted more interesting. For example, the blue/blue/pv23/white background here has been painted several times in the same hue but slightly differing value and saturation colors. It was painted several times, each overlapping other parts to make it more confusing what was painted first... the sides of the stars or the backgrounds next to it

The value need to be balanced.  The blue can be lighter with white and add pv23

The green and yellow needs white and another color a slight... to deintensify it so the contrast is useful.

the near black of the trees and star needs to be less obvios and the other green star is too contrasting

There is too much aggressive contrasting in the large star.

In general there is too much large contrasting...

The trees are still too dark.The large star works, and the small star has the green that, even though it's dark, it works. I need to study why... even as a shadow it shouldn't work but it does

The broken ground looks like an island like the old top down video games where only pArt of the ground covers the ground. It worked better above where there is aa falloff of color

This is the first piece where down is not down. You are looking across as usual, but down at the piece. There is no sky other than the idea of it.

One tree is not even touching the ground. 

The worms were not useful but the depth is amazng and I should go with it.

The worms created kind of a depth line. So they may have created something useful. there seems to be some sort of layer. 

As i add more, the depth grows and becomes more interesting. It is confusinhg but I will figure out what to do with it next.

the worms are confusing things more. and they make the trees loook like part of the worms

It's done. I segmented the trees based on distance, and I removed all those worms. I will need to put more layers on the ground, but it is a good start. 

One of the things i did notice is that the ground looks shifted based on the darkness, which I am guessing is looking like shadows of bumps.

The red/violet large star looks more like a starfish. Interesting... Maybe I could combine the sky with things under water

Selling things painted as underwater would sell at the beach....